The Future Is Now

Eye tracking will one day be standard on Quest headsets, says Meta CTO

Currently, only the Meta Quest Pro offers eye tracking. But one day, the technology will be “part of the base package” of every Quest headset.

That’s what Meta’s CTO Andrew Bosworth said in his latest Q&A on Instagram.

Meta is a big fan of eye-tracking, he said, and has been experimenting for a long time with 2D user interfaces that can be controlled using eye and hand tracking. Something that already works very well with Apple Vision Pro, according to early press reports.

But Meta is committed to affordable hardware and has no interest in building a headset that costs thousands of dollars. And eye tracking is a cost factor, Bosworth confirms.

Meta continues to work on making the technology more efficient and affordable so that one day it will be built into every Meta headset. He couldn’t say when that would be, but eventually it would be part of the “basic package”.

Eye tracking is a core technology

Eye tracking has many benefits for VR headsets. It enables more realistic social interactions and eye contact in virtual and mixed reality, can improve rendering performance through foveated rendering, and, as Bosworth pointed out, can enable entirely new interface paradigms.

So far, only Quest Pro offers eye-tracking, at a cost of $1,000. The benefits of foveated rendering on the device are currently modest, and Bosworth himself suggested two years ago that foveated rendering on standalone headsets wasn’t yet a game changer due to the many limitations of such devices.

You can read Bosworth’s full answer below:

Source: Mixed News

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